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Mathematics Education for a New Era
Video Games as a Medium for Learning
von Keith Devlin
Verlag: Taylor & Francis Ltd (Sales)
Taschenbuch
ISBN: 978-1-56881-431-5
Erschienen am 25.02.2011
Sprache: Englisch
Format: 232 mm [H] x 154 mm [B] x 15 mm [T]
Gewicht: 370 Gramm
Umfang: 218 Seiten

Preis: 53,50 €
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Klappentext
Inhaltsverzeichnis
Biografische Anmerkung


Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.
Read the author's monthly MAA column Devlin's Angle



Preface. State of Play. Street Smarts. The Perfect Medium. Euclid Would Have Taught Math This Way. What Is "Doing Mathematics" Anyway?. Mathematics Proficiency: A New Focus in Mathematics Education. The Key Features of Gaming. Mathematics Education and Gee's 36 Video Game Learning Principles. Developing Mathematical Proficiency in a Video Game. Building a Successful Math Ed Video Game. Algebra and Beyond. A New Pedagogy. Suggested Further Reading. Bibliography.



Dr. Keith Devlin is a senior researcher and the executive director of the Human Sciences and Technologies Advanced Research Institute (HSTAR) at Stanford University. He is also a cofounder of the Stanford Media X research network and a regular contributor to NPR's Weekend Edition Saturday. His current research focuses on the use of different media to teach and communicate mathematics to diverse audiences. He also works on the design of information/reasoning systems for intelligence analysis.


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