Mathematics Education for a New Era: Video Games as a Medium for Learning helps mathematicians and educators stay ahead of the development curve in math education. In the book, Stanford mathematician and NPR's "Math Guy" Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Game developers also learn exactly what is involved in designing and producing successful math educational video games that foster the innovative mathematical thinking skills necessary for success in a global economy.
Dr. Keith Devlin is a senior researcher and the executive director of the Human Sciences and Technologies Advanced Research Institute (HSTAR) at Stanford University. He is also a cofounder of the Stanford Media X research network and a regular contributor to NPR's Weekend Edition Saturday. His current research focuses on the use of different media to teach and communicate mathematics to diverse audiences. He also works on the design of information/reasoning systems for intelligence analysis.
Preface. State of Play. Street Smarts. The Perfect Medium. Euclid Would Have Taught Math This Way. What Is "Doing Mathematics" Anyway?. Mathematics Proficiency: A New Focus in Mathematics Education. The Key Features of Gaming. Mathematics Education and Gee's 36 Video Game Learning Principles. Developing Mathematical Proficiency in a Video Game. Building a Successful Math Ed Video Game. Algebra and Beyond. A New Pedagogy. Suggested Further Reading. Bibliography.