Introduction - Colette Gray & Ioanna Palaiologou
Part I: Play and Learning in a Digital Age
Chapter 1: Children's playful encounters with iPads - Aderonke Folorunsho & Ioanna Palaiologou
Chapter 2: Open-world-games: An exploration of creative play - Lorna Arnott, John Levine & Gillian Shanks
Chapter 3: From play to media: a physical approach to digital media - Grete Skjeggestad Meyer & Ingvard Bråten
Chapter 4: Playing with technology outdoors - Michelle Rogers
Part II: Multimodel Spaces, Opportunities and Agency
Chapter 5: It is not only about the tools! Professional digital competence - Maria Dardanou & Trine Kofoed
Chapter 6: Parents' perspectives on the use of touchscreen technology by 0-3 year olds - Jane O'Connor, Olga Fotakopoulou, Maria Hatzigianni & Marie Fridberg
Chapter 7: Integrating technology to support children's agency and transitions to school - Kelly Johnston, Kate Highfield & Fay Hadley
Chapter 8: The digital divide: access, skills, use and ideological barriers - Aderonke Folorunsho & Ioanna Palaiologou
Chapter 9: Digital inequality, access and provision: The experience of Irish Medium Schools in Northern Ireland - Colette Gray, Jill Dunn, Pamela Moffett & Denise Mitchell
Chapter 10: Digital citizens: How preschool teachers and children can communicate in a global world - Klaus Thestrup
Part III: Digitally enabled learning in the 21st Century
Chapter 11: An education-centred approach to digital media education - Saara Salomaa & Pekka Mertala
Chapter 12: Teachers' digital practices in the classroom - Debra Harwood, Dane Marco Di Cesare & Karen Julien
Chapter 13: Multimodel media production: Children's meaning making when producing film in a play-based pedagogy - Mari-Ann Letnes
Chapter 14: Mobile learning and the outdoors - Gary Beauchamp, Nick Young & Ruby Price
Chapter 15: Digital manipulatives and mathematics - Zoi Nikiforidou