Bücher Wenner
Olga Grjasnowa liest aus "JULI, AUGUST, SEPTEMBER
04.02.2025 um 19:30 Uhr
Online Games, Social Narratives
von Esther Maccallum-Stewart
Verlag: Taylor & Francis Ltd (Sales)
Reihe: Routledge Studies in New Media Nr. 21
Gebundene Ausgabe
ISBN: 978-0-415-89190-5
Erschienen am 25.06.2014
Sprache: Englisch
Format: 231 mm [H] x 155 mm [B] x 18 mm [T]
Gewicht: 417 Gramm
Umfang: 208 Seiten

Preis: 197,50 €
keine Versandkosten (Inland)


Jetzt bestellen und voraussichtlich ab dem 26. November in der Buchhandlung abholen.

Der Versand innerhalb der Stadt erfolgt in Regel am gleichen Tag.
Der Versand nach außerhalb dauert mit Post/DHL meistens 1-2 Tage.

197,50 €
merken
Gratis-Leseprobe
zum E-Book (EPUB) 64,49 €
zum E-Book (PDF) 63,99 €
klimaneutral
Der Verlag produziert nach eigener Angabe noch nicht klimaneutral bzw. kompensiert die CO2-Emissionen aus der Produktion nicht. Daher übernehmen wir diese Kompensation durch finanzielle Förderung entsprechender Projekte. Mehr Details finden Sie in unserer Klimabilanz.
Klappentext
Biografische Anmerkung
Inhaltsverzeichnis

The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.



Esther MacCallum-Stewart is a Research Fellow at the Digital Cultures Research Centre, UWE, and a Senior Lecturer at the University of Surrey in Digital Media Arts. Her work examines player communities and the ways in which they understand and interpret the game narratives around them, and sexuality, love and gender in games. She has written widely on deviant play, roleplaying, responses to gender in games, player communities and aspects of love and sexuality in games.



Introduction: 'Give Honeydew 46 /1' 1. A Brief History of Online Gaming - Or Not 2. 'Did He Just Run in There?': Defining Gaming Communities and Players 3. 'Digging a Hole': Reframing Game Narratives through Webcasting 4. 'Someone a Fan Made': Gaming Fan Communities and Creative Practice 5. One More Block: The Essentials of Indie Gaming 6. Indie Grows Up: A Man Called Steve 7. Always in Beta: Strategising Gaming Communities Coda: Final Thoughts


andere Formate
weitere Titel der Reihe