Bücher Wenner
Denis Scheck stellt seine "BESTSELLERBIBEL" in St. Marien vor
25.11.2024 um 19:30 Uhr
Fuzzy and Multiobjective Games for Conflict Resolution
von Masatoshi Sakawa, Ichiro Nishizaki
Verlag: Physica-Verlag HD
Reihe: Studies in Fuzziness and Soft Computing Nr. 64
Hardcover
ISBN: 978-3-7908-2481-0
Auflage: Softcover reprint of hardcover 1st ed. 2001
Erschienen am 21.10.2010
Sprache: Englisch
Format: 235 mm [H] x 155 mm [B] x 16 mm [T]
Gewicht: 423 Gramm
Umfang: 276 Seiten

Preis: 106,99 €
keine Versandkosten (Inland)


Dieser Titel wird erst bei Bestellung gedruckt. Eintreffen bei uns daher ca. am 4. Dezember.

Der Versand innerhalb der Stadt erfolgt in Regel am gleichen Tag.
Der Versand nach außerhalb dauert mit Post/DHL meistens 1-2 Tage.

klimaneutral
Der Verlag produziert nach eigener Angabe noch nicht klimaneutral bzw. kompensiert die CO2-Emissionen aus der Produktion nicht. Daher übernehmen wir diese Kompensation durch finanzielle Förderung entsprechender Projekte. Mehr Details finden Sie in unserer Klimabilanz.
Klappentext
Inhaltsverzeichnis

Decision makers in managerial and public organizations often encounter de­ cision problems under conflict or competition, because they select strategies independently or by mutual agreement and therefore their payoffs are then affected by the strategies of the other decision makers. Their interests do not always coincide and are at times even completely opposed. Competition or partial cooperation among decision makers should be considered as an essen­ tial part of the problem when we deal with the decision making problems in organizations which consist of decision makers with conflicting interests. Game theory has been dealing with such problems and its techniques have been used as powerful analytical tools in the resolution process of the decision problems. The publication of the great work by J. von Neumann and O. Morgen­ stern in 1944 attracted attention of many people and laid the foundation of game theory. We can see remarkable advances in the field of game theory for analysis of economic situations and a number of books in the field have been published in recent years. The aim of game theory is to specify the behavior of each player so as to optimize the interests of the player. It then recommends a set of solutions as strategies so that the actions chosen by each decision maker (player) lead to an outcome most profitable for himself or her­ self.



Introduction: Introduction and historical remarks; Outline of the books.- Fundamentals of two-person noncooperative games and n-person cooperative games: Two-person noncooperative games; n-person cooperative games.- Multiobjective fuzzy two-person zero-sum games: Multiobjective two-person zero.sum games with fuzzy goals; Multiobjective two-person zero-sum games with fuzzy payoffs and fuzzy goals.- Multiobjective fuzzy two-person non-zero-sum games: Multiobjective fuzzy two-person non-zero-sum games with fuzzy goals; Multiobjective fuzzy two-person non-zero-sum games with fuzzy payoffs and fuzzy goals.- Fuzzy n-person cooperative games: The least core and the nucleolus in games with fuzzy coalitions; Lexicographical solutions in games with fuzzy coalitions; n-person cooperative games with fuzzy coalition values; Fuzzy linear programming games.- Multiobjective n-person cooperative games: Cooperative games with multiple scenarios; Multiobjective n-person cooperative games; Multiobjective linear production programming games.


andere Formate
weitere Titel der Reihe