Signs and images of the Chinese martial arts genre are increasingly included in the media of global popular culture. As tropes of martial arts are not restricted to what is constructed as one medium, one region, or one (sub)genre, neither are the essays in this collection.
Introduction: Martial Arts and Media Culture in the Information Era: Glocalization, Heterotopia, Hyperculture (Tim Trausch) The Demise of the Wuxia Film? - The Mutation of a Genre from Manifestation of Crisis to Postmodern Pastiche and Reaffirmation of Centralized Power (Clemens von Haselberg) Transposing Jianghu in Chinese Martial Arts Cinema From the 20th Century to the 21st Century (Helena Wu)A Touch of Sin, Translation, and Transmedial Imagination (Carlos Rojas)The Effortless Lightness of Action: Hong Kong Martial Arts Films in the Age of Immediacy (Man-Fung Yip)Imagining Transcultural Mediascapes: Martial Arts, African Appropriation, and the Deterritorializing Flows of Globalization (Ivo Ritzer)From the Boxers to Kung Fu Panda: The Chinese Martial Arts in Global Entertainment (John Christopher (Chris) Hamm)Bruce Lee, Bruceploitation, and Beyond: Renegotiating Discourses of Original and Copy (Tim Trausch) David Henry Hwang's Kung Fu in Cross-Cultural Perspectives (Kin-Yan Szeto)In Search of the 36th Virtual Chamber - Martial Arts in Video Games From Screen Fighting to Wuxia Worldbuilding (Andreas Rauscher) The MUD Era: The Origins of Chinese Martial Arts Online Games (Zheng Baochun, Wang Mingwei) Martial Arts and Media Supplements (Paul Bowman)