Bücher Wenner
Wer wird Cosplay Millionär?
29.11.2024 um 19:30 Uhr
Beginning iOS AR Game Development
Developing Augmented Reality Apps with Unity and C#
von Allan Fowler
Verlag: Apress
Hardcover
ISBN: 978-1-4842-3617-8
Auflage: 1st ed.
Erschienen am 19.11.2018
Sprache: Englisch
Format: 235 mm [H] x 155 mm [B] x 15 mm [T]
Gewicht: 400 Gramm
Umfang: 260 Seiten

Preis: 48,14 €
keine Versandkosten (Inland)


Dieser Titel wird erst bei Bestellung gedruckt. Eintreffen bei uns daher ca. am 18. November.

Der Versand innerhalb der Stadt erfolgt in Regel am gleichen Tag.
Der Versand nach außerhalb dauert mit Post/DHL meistens 1-2 Tage.

48,14 €
merken
zum E-Book (PDF) 46,99 €
klimaneutral
Der Verlag produziert nach eigener Angabe noch nicht klimaneutral bzw. kompensiert die CO2-Emissionen aus der Produktion nicht. Daher übernehmen wir diese Kompensation durch finanzielle Förderung entsprechender Projekte. Mehr Details finden Sie in unserer Klimabilanz.
Klappentext
Biografische Anmerkung
Inhaltsverzeichnis

Create a fully featured application that¿s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices.
No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. Yoüll learn to program with the Unity 2017 development platform using C#.
Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple¿s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with.
Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
What You'll Learn
Download assets from the Unity store
Create a scene in Unity 2017
Use physics and controls on mobile devices

Who This Book Is For

Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.



Allan Fowler is a Professor in Game Design at Kennesaw State University and lives in Atlanta, GA. Fowler is a published author, game designer, and dedicated educator. Apart from looking after his two children, in his spare time he makes games and practices martial arts and is a keen amateur photographer. Fowler holds second degree black belts in both Shotokan karate and Goju-ryu karate and has competed in State and International Tournaments.  



Chapter 1: Getting Started.- Chapter 2: Getting Started.- Chapter 3: The Unity ARKit.- Chapter 4: Hit Testing & Lighting.- Chapter 5: Making AR Games.- Chapter 6: Introducing Touch.- Chapter 7: Adding Plane Detection & Point Clouds.- Chapter 8: Final Steps.


andere Formate