Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Table of Contents
Acknowledgments
Foreword by Brett Weiss
Preface
Introduction
Michael Mendheim, Mutant League Football: The Gruesome Sports-Hybrid That Could
Petri Järvilehto, Max Payne: From the Basement to the Norse God of Noir
Mike Skupa, Bully: Jimmy Beats World
Ryuichi Nishizawa, Wonder Boy in Monster Land: Countdown to Major
Tom-Tom
Howard Scott Warshaw, E.T.: The Extra-Terrestrial: The Best Game Ever Made in Five Weeks
David Crane and Garry Kitchen, A Boy and His Blob: The Best Game
Ever Made in Six Weeks
Sarah Jane Avory, Fighting Force: From Streets of Rage 3D to Core Classic
Dane Bigham, Where in the World Is Carmen Sandiego?: Explorational Not Educational
Richard Rouse III, The Suffering: The Shining in the Darkness
Rob Fulop, David Crane and James Riley, Night Trap: The Truth About Catz and Dogz
Greg Johnson, ToeJam & Earl: Sega's Funky and Fantastic "Other" Mascots
Julia Keren-Detar and Itay Keren, Mushroom 11: Appetite for Destruction
Kan Gao, To the Moon: John's Tale
Emeric Thoa and Audrey Leprince, Squids: The Game That Beat Those Angry Birds, for a Little While
Matt Thorson and Alec Holowka, Towerfall: From Arrows on the Ouya
to Ascending on the PlayStation 4 and Beyond
Eric Holmes, Hulk Ultimate Destruction: The Big Green Monster That
Could, and Did
Jamie Fristrom, Spider-Man 2: Great Power = Great Fun
Howard Scott Warshaw, Yars' Revenge: From Star Castle Port to Game-Changing Shooter
Dan Geisler and Randy Breen, Road Rash: The Game That Kicked
Hang-On and Akira, in the Face
Mike Posehn and Richard Robbins, Desert Strike: From Killer Choplifter Clone to Classic
Garry Kitchen, Bart vs. the Space Mutants: The First and Best Simpsons Game Ever
Jane Jensen, Gabriel Knight: Sins of the Fathers: Voodoo Chile
Ron Gilbert, David Fox and Gary Winnick, Maniac Mansion: Point-and-Click's Original SCUMM-Bags
Clayton Kauzlaric, Voodoo Vince: Pain for Pleasure
Warren Spector, Deus Ex: From Troublemaking Shooter to Genre-Defining Conspiracy Theory
Jon Van Caneghem, King's Bounty: Putting the "Heroes" into "Might
and Magic"
Garry Kitchen, Super Battletank: Even Better Than the Real Thing
Taichi Ishizuka, The Firemen: Through the Fire and Flames
Dave Wishnowski, Pro Wrestling X: A Decade-Long Dream in Development
Mark Turmell, WWF Wrestlemania: The Arcade Game: Scotch and
Treadmills
John Tobias, Mortal Kombat: Enter the Fatality
Michael Brook, NHLPA '93: Fighting for Fun Before "If it's in the game,
it's in the game"
Craig Broadbooks, NHL FaceOff: A Christmas Story
Mark Turmell, NBA Jam: The Birth of Boomshakalaka
David A. Palmer, Doom: The Little Jaguar That Could
Ken St. Andre and Brian Fargo, Wasteland: Fallout's Unlikely Papa
Conclusion
Index
Patrick Hickey, Jr., is the founder and editor-in-chief of ReviewFix.com and a lecturer of English and journalism at Kingsborough Community College, in Brooklyn, New York. Over the past decade, his video game coverage has been featured in national ad campaigns by Nintendo, Disney and EA Sports.