Bücher Wenner
Vorlesetag - Das Schaf Rosa liebt Rosa
15.11.2024 um 15:00 Uhr
Teach Like a Gamer
Adapting the Instructional Design of Digital Role-Playing Games
von Carly Finseth
Verlag: McFarland
Reihe: Studies in Gaming
Hardcover
ISBN: 978-1-4766-7054-6
Erschienen am 25.05.2018
Sprache: Englisch
Format: 229 mm [H] x 152 mm [B] x 13 mm [T]
Gewicht: 361 Gramm
Umfang: 218 Seiten

Preis: 50,80 €
keine Versandkosten (Inland)


Dieser Titel wird erst bei Bestellung gedruckt. Eintreffen bei uns daher ca. am 19. November.

Der Versand innerhalb der Stadt erfolgt in Regel am gleichen Tag.
Der Versand nach außerhalb dauert mit Post/DHL meistens 1-2 Tage.

50,80 €
merken
Gratis-Leseprobe
klimaneutral
Der Verlag produziert nach eigener Angabe noch nicht klimaneutral bzw. kompensiert die CO2-Emissionen aus der Produktion nicht. Daher übernehmen wir diese Kompensation durch finanzielle Förderung entsprechender Projekte. Mehr Details finden Sie in unserer Klimabilanz.
Biografische Anmerkung
Inhaltsverzeichnis
Klappentext

Carly Finseth is the Senior Vice President of Education at Northwest Lineman College, where she leads and develops educational standards of excellence for the power delivery industry. Her work has appeared in such publications as the Journal of Technical Writing and Communication, the Journal of Applied Instructional Design, Kairos: A Journal of Rhetoric, Technology, and Pedagogy, the Journal of Teaching Writing and Computers and Composition Online.



Table of Contents


Acknowledgments

Preface

Introduction

1.¿Games, Play and the Intersection of Learning

2.¿Games and the Humanities

3.¿Identity Creation and Customization: Finding One's Place in the Game

4.¿Simplified Subset: Learning Without Risk of Failure

5.¿Exploration and Discovery

6.¿Achievements and Rewards

7.¿How Games Teach Their Players

8.¿Role-Playing Games and Instructional Design: Best Practices, Heuristics, Applications and Conclusions

Concluding Thoughts

Appendix: List of RPGs Considered for This Study

Chapter Notes

References

Index



Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.


weitere Titel der Reihe