Bücher Wenner
Denis Scheck stellt seine "BESTSELLERBIBEL" in St. Marien vor
25.11.2024 um 19:30 Uhr
Leet Noobs
The Life and Death of an Expert Player Group in "World of Warcraft
von Mark Chen
Verlag: Peter Lang
Reihe: New Literacies and Digital Epistemologies Nr. 55
Gebundene Ausgabe
ISBN: 978-1-4331-1611-7
Erschienen am 21.12.2011
Sprache: Englisch
Format: 231 mm [H] x 155 mm [B] x 16 mm [T]
Gewicht: 453 Gramm
Umfang: 212 Seiten

Preis: 147,80 €
keine Versandkosten (Inland)


Dieser Titel wird erst bei Bestellung gedruckt. Eintreffen bei uns daher ca. am 22. Oktober.

Der Versand innerhalb der Stadt erfolgt in Regel am gleichen Tag.
Der Versand nach außerhalb dauert mit Post/DHL meistens 1-2 Tage.

147,80 €
merken
andere Ausgabe 39,15 €
klimaneutral
Der Verlag produziert nach eigener Angabe noch nicht klimaneutral bzw. kompensiert die CO2-Emissionen aus der Produktion nicht. Daher übernehmen wir diese Kompensation durch finanzielle Förderung entsprechender Projekte. Mehr Details finden Sie in unserer Klimabilanz.
Klappentext
Biografische Anmerkung

Leet Noobs documents, for over 10 months, a group of players in the online game World of Warcraft engaged in a 40-person joint activity known as raiding. Initially, the group was informal, a «family» that wanted to «hang out and have fun.» Before joining, each player had been recognized as expert in the game; within the group they had to adapt their expertise for the new joint task and align themselves to new group goals. Through their shared activity, members successfully established communication and material practices that changed as they had to renegotiate roles and responsibilities with new situations and as the larger gaming community evolved. Players learned to reconfigure their play spaces, enrolling third-party game mods and other resources into their activity. Once-expert players became novices or «noobs» to relearn expert or «leet» gameplay. They became «leet noobs» who needed to reconfigure their expertise for new norms of material practice. Ultimately, these norms also changed what it meant to play World of Warcraft; some group members no longer wanted to just hang out and have fun, and eventually the group died in an online fiery meltdown.



Mark Chen received a PhD in educational technology and learning sciences from the University of Washington. He is currently working with the LIFE Center and the Center for Game Science. He has published in Games and Culture, E-Learning, and Transformative Works and Cultures.


andere Formate
weitere Titel der Reihe